Hi guys how do you render hair cards in UE5.2? I having some problem with shadows. You can see the different result with different settings . i also changed virtual shadow map to shadow map but it change shadows poorly... The only option more accurate is active Nanite on hair mesh with Virtual shadow map but the opacity…
Hello everyone , Can you please help me find this Software in the video below? I don't have a name for it. no official link. nothing..... https://www.youtube.com/watch?v=DupX95tSCpw
Add colors or the uv tiling map, it looks like stretching to me if the posed is in fact u.v.'d. i do not know maya stuff I've reviewed some things but not really fluent enough to help on the maya side only in what might be happening on the uv side. map to use to view stretching click me, wiki uv map jpg if you do not click…
Do you mean that you have a double sided piece of clothing, and that the weights on one side are different than the back side? quickest way to solve that which I know if is to select by vertex and apply weights by flood fill. Then you can smooth it afterwards if needed. This way you can make a vertex selection in wireframe…
Fun little read I thought. "But the greatest benefit of disagreeing well is not just that it will make conversations better, but that it will make the people who have them happier. If you study conversations, you find there is a lot more meanness down in DH1 than up in DH6. You don't have to be mean when you have a real…
Guys, I really need your opinions! Would you PLEASE fill this sheet out and send it back to [Email]general_pickle@hotmail.com?[/Email] http://www.thousand-sons.com/MitGas/questionnaire.doc PLEASE PLEASE PLEASE - takes you 2 minutes and you will help me SO MUCH. Just type an X instead of the boxes. Thank you to anyone who…
Hello!!! My name is Javiera Argandoña and I'm available for some character design work! I'll leave you my samples and rates, so you can build the character sheet the way you prefer! But before, if you want to see more of my work or contact me! : Portfolio: https://www.javieraargandona.com/ Email: argandonaib@gmail.com…
i realise that this can be largely dependant on the engine you're using, and how it handles alpha channels and the like. so here's the question: how do you handle hair? how would you go about recreating FFXIII style hair? are you satisfied with the current "limitations" when making it? what do you think could be done…