Well I figured out what the issue is. So in maya or max when you move the mouse up and down while rotating... it is like grabbing the screen and pulling it down. Kinda like the scrolling on an iphone. In zbrush when you rotate up and down... it rotates the screen in a circle....
I think this depends on your monitor's resolution, if you've got a 1080P screen (or 1920x1200 that should be pretty close) the result you see in the viewport should match up pretty well to the rendered image. If you're on a 1440P screen you may need to do some trial and error.
what about scratching that thing? is it possible? can it be fixed/avoided? I'm wondering, because my intuos after a year of intensive usage, look.. well, not so bad really, but this is also not my screen. I can imagine having that kind of damage on the screen won't be good.:poly141:
The second editor pic is pretty much like the particle editor in UDK. I say put the editor into it's own window with it's own GUI (though similar to the main editor program), that way users who have multiple screens can move it from one screen to another with ease.
yes pedro but the classic mode has those toolbag/photoshop performance issues for me. i also now notice how much more responsive my multi screen setup has become in general for things like dragging windows around and generally working on the secondary screen.
autohide - so i can work in full screen without hiding the windows toolbar, and the adress/bookmarks tabs. (i have a small screen, so filling it with unnecessary stuff like file etc. is annoying). cooliris, and some more stuff you guys made me download.
Is that really alpha to coverage? I don't see screen-space pixellation in the Humus demo. maybe you guys are talking about screen-space stipple? While looking for pics, found this great Wolfire blog post. http://blog.wolfire.com/2009/02/rendering-plants-with-smooth-edges/
Xoliul: Can that actually grab sizes beyond your screen resolution? I have a relatively small screen, and while I much prefer realtime grabs, even in expert mode I'm not getting the sizes I want (and certainly not enough to resize for aa, as I'd like to do)
This is a "space" tugboat. We thought it made sense that these large ships that came down to the planet would need help docking just as a ship does in the ocean. I took the screen shot form the wrong side, so you can't see the name on the hull...go me. Here's a screen that's in the Art of EVOLVE book:
hmm... i think i'll stick to pc unless they come up with a clever way of not needing to constantly move the cursor around the screen. i always feel like that's never very successful on the console, ie: rts' and the like. and yeah, i know fps is basically a cursor moving all over the screen :P