You should learn anatomy firstly I suggest learning to draw basic shapes first in perspective then applying them to your actual understanding of how you draw characters which will help in all areas of art 3D modelling game art etc. Right now your work is utter trash tier. So here are some rescources that will help you…
Like Fabi_G already explained, that seems to be padding (beyond the edge of your UV island) and what matters is what the lowpoly with the normal map applied looks like. Some tools offer other padding techniques than simple pixel repetition, but practically, it shouldn't make much of a difference.
[ QUOTE ] Subj: IGDA: Quality of Life Issues are Holding Back the Game Industry Date: 11/16/2004 6:31:59 PM Pacific Standard Time From: qol_letter@igda.org (IGDA) To: myemailaddre@mindyourownbusiness.com Open Letter November 16, 2004 Quality of Life Issues are Holding Back the Game Industry Despite the continued success…
Hello! this is a fast practice of this spear, the original concept is from Roman Guro, usually i do 3d practice but i never finish properly a model, then I'm starting with game models :)