This is an actual M777a2 - which is its actual name. We are using it for a unity game. I had to simplify some areas so it will work in unity ok The rear spades are designed to absorb the kickback from the gun In the video the spades are not down and the thing jerks back a good couple of feet [ame]…
I certainly would like to see better AI. Graphics are good enough, let's see some AI that's more nuanced than NPC's that walk blindly through the environment and beat a path directly to their target without a bit of situational awareness. How many times has Lydia (Skyrim) or another follower walked into your shot or barged…
Damn Liam, this already looks awesome :smile: Looking Forward to final effect. btw.. I would really like to see that current animation without changes, expect switching frames on the run and make it on 2's. and then render it in good NPR. I know it's probably not gonna happen, but damn, I think that the current spacing…
A proper survival game that looks like alan wake, on a persistent server, with a dash of survival horror at night like alan wake but players have real life bear grylls style crafting skills/abilities and can use them like minecraft so that they can create traps or weapons during the day etc and perhaps even fortify a…
That really comes down to if it's a hero character or an NPC, and which platform it's for. For the sake of practice work I think that you shouldn't worry about polycount but rather focus on making the mesh look good and keep the topology clean. Looking back I screwed myself over by obsessing over imaginary polygon limits,…
Finished a Medusa set. Super hard one.... YouTube breakdown: [ame="https://www.youtube.com/watch?v=eO0A3cg0ITo"]DOTA 2 Medusa Forsaken Beauty armor set - YouTube[/ame] Also worked on a Slark set with haikai: YouTube breakdown: [ame="https://www.youtube.com/watch?v=nphSvUfwHdM&feature=share"]DOTA 2 Slark Trenchstalker armor…
Hey nice work man, here's some things you could do if you'd like to help step it up a notch. -I think you made the right choice for your opening piece, the sneak cycle is one of the stronger pieces on your reel IMO -the run cycle is very weak, it looks like it's not sure if it wants to be a walk or a run. I'd look for some…
ah I see what you mean but Im actually intending to do this like its a syndicate fps...think counter strike but cyberpunk agents and add a healthy dose of fully destructable environment and npcs to "persuadertron". I cant achieve all that myself so Im just making the environment as I imagine it would be in a game like that…
I think once you start highlighting characters red and blue to make them stand out you are doing something wrong. Unless.. that is what you choose as a style. Not every game has to be like that though. I understand it's something considered important for competitive multiplayer.. but that's about it. I've never had…