Posted in the WAYWO thread, but then realised a few green channels needed flipping.. So I had a free afternoon, and after watching one too many Witcher 3 videos, I wanted to make some ground materials :)
Material study of a stylized layered cliff. 100% Substance designer, rendered in Marmoset. I hope you enjoy it! If you have feedback, let me know! Here is the artstation link: https://www.artstation.com/artwork/Qzrq28 model
I wanted to do a Material study and work with a stylised art style so that I could expand my technical arsenal, so I decided to make some assets from the popular TV series Rick and Morty. https://www.artstation.com/artwork/3D4xB
Hi all, I'm sculpting my mesh in zbrush. but the mesh just turned brighter after I used projection master...I used a default red wax material on it. and it showed up brighter than it should be. I didn't fill any color or texture to the mesh. I tried to reload and restart zbrush, and it still appears like this... is there…
Hello i have a problem , iam following a tutorial but he does something off screen wich i cant see and i dont know how to do it. he adds a number in the material , i feel stupid for asking but i tried looking but i really couldnt find it please help picture here for ref : ( the 2 ) http://imgur.com/AwmmtFk
Is an interactive color or material picking tool on the roadmap for the texturing suite? Unless it's already there, but I haven't seen it mentioned and there isn't a "tool" for it right now, so I thought I'd bring it up. It's been an issue in my testing of the new features, and I'm not certain I can really make good use of…
Okay Now i have two materials for the top of the model and it works fine. How i can reduce the reflection? Here is the material: http://www.img-teufel.de/uploads/materialtransperent26c2c3ed8JPG.jpg
This material is inspired by the safety Floor that is used on Vancouver skytrain stations. I hope you like it - comments and criticism are very welcome :)
I have question if you had a grey neutral back plane environment like the MetaHumansLighting presets scene in Unreal. I want to have this Glass shader to look nice but I think the glass shader isn't going to work well as it hasn't got anything to reflect from just the grey environment surrounding. Even if i reflection…