@NikhilR Hello and thanks.Yes i am working on a solid portfolio piece. The one that i currently have, i do not like So i would want to remove it once i make the environment i am working on, and maybe add the unicycle as a far away object, and not a hero piece. This is it my current project.…
Hi Poopipe, I've seen this before, the issue is actually present in the substance shaders too, I was never able to diagnose where this seam came from since I assumed the texture lookup would just repeat when doing the equirectangular sampling. I took a look around and couldn't find much information about it but it does…
Awesome.. well I can't wait to see it / nervous it's going to put mine to shame. This is my first foray into doing an environment from scratch so it's definitely going to be a bumpy ride. The main is goal is to get comfortable with the ZBrush to Maya workflow and hopefully end up with a pretty still at the end. I'm glad…
Where I Am I'm an Environment Artist who's worked at an indie game startup and then indie film startup for a total about 3 years before leaving. For the past 11 months I've been building up my skills and took the Env Art for Games as well as Organic Worldbuilding courses at CGMA (which consist of the first two pieces on my…
I thought about designing a setting belonging to a faction of eco-technological Buddhists. "A floating city on a lake, woven together by canals, cultivated gardens and biotechnological temples in its surroundings. It is a place that blends antiquity with the future, commerce with harmonious coexistence with nature" Full…
Lots of interns for 2020 posted on this Google Doc, remember it has to be a professional paid internship or its illegal, well in the UK anyway. Good luck. :) UbisoftMontreuilFranceInternship - 2D/3D Artist (Marketing Assistant)On-SiteFebruary 19,…
Hi! I'm leading the development of a single player RPG inspired by Ragnarok Online. We're looking for a stylized 3D environmental artist to join the team. If you're interested and would like to know more, please send me a short introduction and a link to your portfolio. Thanks!
The best thing you can do is experiment. If the wall is plaster and exposed bricks you want to have a texture dedicated to plaster, one one for the bricks provided the bricks and wall are not the same material. If that is the case you might be able to just have seamless texture for the wall that gets reused on the bricks.…
I think you're going into it with the right attitude and skill set. Coming off of a self taught binge you're more likely to get more out of it than someone who has been spoon fed curriculum and is used to forgetting things the second they turn in a test. I think they focus on totally the right things and at the core they…
1. I don't think the 'High vs Low Poly' thing is the decider, it's more a case of where the asset will end up. Regardless of how the textures are created, your target platform will determine your triangle budget. Hand painted textures and toon styling are often associated with low poly because the large majority of…