Hello Yozora, mobile phone games are part of the games industry. For someone trying to get a start in the industry I'd say keep your options open. If you can get a start in mobile games and the job is good/fun then take it, you can always change jobs later. Keep in mind that if your ultimate goal is to work on a AAA next…
Thats is actually a great question. the answer totally depends on your polygon budget. some things you could think about are the following. - take the cloth whrap on her arm, is it sticking out a lot? does it change the silhouette? personally I would not model it out at all, UNLESS you want a different shader for it. - the…
This would look pretty cool in a game like tf2. I'm assuming you're going for the tf2 look and not next gen? Is there a polycount limit? Some areas like the front grip thingy and the grooves in the magazine could really use some more geo. Arms look cool, but too much high frequency detail if you're going for a cartoony…
Does anyone have any more information on this, or is Painter a strictly PBR environment? I'd like to use painter to quickly layout some last gen models. I need a Diffuse (lighting baked in, not an albedo) a specular (Not quite the same as the specs used in s/g shaders) And on a final note s/g is no more last gen than m/r.…
Nice work nkoste..totally diggin the skin textures especially the head texture, the textures are very clean imho which works well for the style you've concluded...1 area tho' that does sort of scream at me tho' is the back area where the texture detail is quite vague, the poly count is astonishingly good for the result…
well as I said its been steadily rising but this seems to have been abit of a dump,its gone back down to about 7 vacancies a day. Id be guessing its the whole next gen thing coming into play and the impact might well be much more ovious in the UK than the US maybe. Also I guess the Big Coporate companies are having to look…
Thanks for all the comments and pointers maybe more people will share there thoughts about these two programs. I've been tempted to try Max for a while and I'm now more convinced that I should. Sure Maya is nice and I have lot still to learn (I know the basics or something around basics atleast) I have a non-ready…
All gone too soon, but they left behind an incredible legacy. About what I learned so far on the job, workflow wise I would say the work was a mix of quality assurance of game art and game art creation without full creative freedom, (since pipelines had to be respected) Again this is specific to the project I was part of…
Whatever you do, don't put characters on your portfolio if you are going for an environment artist position, and vice versa. From what I've heard, studios want to hire people that are confident in their abilities. People that won't get bored working on one subject matter. Try and figure out which path to choose. I'd advise…
One Day! What I've been hearing is two weeks for the really good stuff at some places. 4-6 Days tops at others. 2-4 weeks movies. Wouldn't it be called current gen by now? or is that only when a next-gen is underway? Also yea an upgrade would help but in reality you could probably get away with making each piece/accessory…