Have you seen someone actually mirror the channel when they've gotten this advice? Its semantic, relax. You're flipping the values, or you're inverting the values, its the same shit.
sculpt asymetrical.... create a symmetrical version out of it... do a symmetrical retopo... load the asym highress version and use the relax brush to make the new topo asymmetrical... works fine in maya...
ahh, imm jealous of your skill. its awesome, may be a little more hair in the front would be better, and i think it could be relaxed a bit where its more drupey
Parting of the lips should be roughly where middle of top incisors is or slightly below that which make yours incorrect I checked your reference sheet and there is still no good relaxed side view
You have gone a bit to far in the pose, the arms and shoulders should be rather relaxed, but the spine should be neutral in a normal stance. As it will be hard to make him feel upright and natural with the back in that position.
Okay working on the tank commanders hatch Okay looked a little off and lumpy Okay Added relax modifiers helps a bit Still need to add the hatch hinge and maybe a handle of sorts.
Thank you Jakob! :) Here are a couple of sketches I used to design the character First character draft: Second character draft (trying to figure out the geometry): Bonus image relaxing in the pool:
The edges are there most likely because of triangle distortion on the uvs, straightening the image content would be counter productive. So no, don't straighten those lines, as it will break the look on the model. =) Relax the uvs maybe.
Awesome thanks Javibcln! I appreciate it. Now let me ask you this about relaxing his hands because i genuinely don't know - That wouldn't effect his rig would it?