I can't unsee nose. I think compared to the concept, your head is way longer. Pushing the snout in to make it more tear drop shaped instead of nose will help it alot. I think the eyes should probably be a bit lower too? They seem correct for a natural/anatomical perspective, but in the concept they are way lower, like…
Aside from what Pior advised you can push the eyes more. As I mentioned above, they are probably the most important aspect in a portrait. Adding lashes and modeling the caruncle as separate geo is a start. Also, as both myself and Pior mentioned, the lighting. Study real world portrait lighting from photography and the…
Well done! texture work seems great. I think the concept is amazing as well, but i do feel as if the 2D image is a tad more organic and alive.I do feel that you could push the silhouette a bit more on the roof as well as the left vertical wall to address this. just creating a very subtle bend/wave to break the vertical…
I feel that your levels could use a little bit more dynamic lighting, push the dark areas and brighten the lights. Walrus above has a good idea, but maybe even push it further than that. The site it self is nice, easy to use, and I dont have to click very much. Everyone is right about not putting finished work on your…
I got around to playing this last night. Managed to beat the arcade mode on very-easy. (yes, I'm a pansy) Galactus is no push-over, getting through his battle without being hit is going to be near-impossible. At the same time, I like him much more than the boss from MvsC2. Quick Tip: When fighting Galactus, the safest…
Hey Thomas, Good to hear from you my man; it's been a little while. We're going to enable personalization of the deadzone, and all of the other meaningful specs as well. The device has analog movement so if you push forward a little you move slow, if you push all the way and you can run. It has rumble for haptic feedback,…
Imo the spec is too noisy right now, you could tone down quite a lot of the grunge to get much nicer highlights. The grip could be pushed harder in the normal and spec to make it pop more. i.e http://media.giantbomb.com/uploads/9/94043/1409210-870no1l.jpg I dont want to sound like a asshole but it seems a bit early for…
WOW Looks awesome!! I know the hair is just a test But the only thing I would crit is the hair at the back should have some strands in between and be more spread out. Also are you going to be pushing the wings skin texture further i would love to see the red part of the wings have some variation and some SSS on them I cant…
dug it back out during christmas vacation.... studied a whole bundle of references, styles, etc. spent more time trying to get comfortable with zbrush. kept pushing on with tons of trial and error. added a hair paintover/image thing to try and visualize what it'll hopefully kinda look like when i try to tackle the hair…
great looking cycle! I'd phase the torso twist and clavicles 2 frames earlier, phase the hands 1 frame earlier. and maybe the pelvis roll one frame later, depending on how the previous two changes affect the overall feel. just set all the curves to cycle, and push those curves in graph editor without changing any poses and…