If he managed to make it that far then I guess he has access to the SDK or something. Are you converting your meshes to CMDL files(or CMDLA or CMATA for animation stuff)? Keep in mind that the banner rotates faster or what ever from the mic input as well as the accelerometer so there is probably some sort of "bone" that…
I would avoid creating joints for fingers in perspective view. Here is my steps: 1. Create joints for one finger in orthographic view. 2. Duplicate 4 copies for other fingers. 3. Move and rotate the root joints so that joints are inside each finger. 4. Freeze Transform on root joints. 5. Parent them to wrist joint.
There is a 'read the small print' button that has the extensive rules in it. "Participants can enter as a single level designer or as a team. it is the responsibility of the team to decide for themselves how/if to split up the winnings amongst themselves. All ages are eligible, however minors must have a parent or legal…
@OccultMonk I encountered the same problem with entry! the I solved it was i tried to do balance the lighting not the sky lighting parent but the children so much so that it shows the real color and detail of the mesh. Im sorry I dont have any technical solutions but yeah :) also try using the unreal 4 materials it might…
You guys seriously made Amanda Ripley-McClaren the main character? Massive geek cred right there. (I always figured the McClaren surname was from adoptive parents, and she ended up as a bitter, jaded USMC Marine somewhere after her mom disappeared. "My mother always told me there were no monsters... no real ones. Lying…
Hey man thanks for the quick reply but i dont think that this solve my Problem and i Know the schematic view and know how to link/unlink. at the moment the Supportbones are Parented to the RibCage-Bone and it works fine but if i animate it the Model is clipping.. and if i solve the Problem on 1 Pose it returns on the…
Did a little more color correction. I Feel like i could mess with it forever. I am gonna call it done(for now :) ) This was a real personal piece for me this house no longer exists, only in my mind and in photos. I plan to get a print of this picture and give it to my parents for a house warming gift. here is a Black and…
Heres the trick. I've found on anyhting that is mirrored, the normal map has to be uncompressed. There is something about the way UDK compresses them that breaks the normals. tc-normaluncompressed I htink it is. ALSO, I've found that if you are using a material instance, any normal maps in the parent material have to be…
Model looks great so far, and I think the design is pretty solid. Some of the crits I could give are just the general areas that need to be reworked for rigging. The wrist definitely, and are you planning on making the knee pad just follow the direction of the shin? Or wanting each half to parent to the thigh, leaving a…
global proc updateSelWind(){ if ( `isTrue SomethingSelected` ){ text -edit -label "Something is selected." selText; // Enter any functions that you wish to occur when the object is selected. } else { text -edit -label "Nothing is selected." selText; } } string $windowName = `window`; columnLayout; text selText;…