I pay $20 subscribtion for chatGPT and it's quite capable to do whatever addon you may want for Blender . With current 4.5 chat version it even suggests ideas that wouldn't ever cross my mind . Almost everything Chat writes for Blender nowadays just works . Takes maybe 3-4 re-doing, error fixing. Tryed to make it write me…
@okidoki already posted a link to the wiki above, and I think the specific issue you’re dealing with is explained a bit more in the UV Coordinates section here: http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#UV_Coordinates There’s also some info here specifically about mirroring a model with normal mapping,…
//edit: just saw the post on the last page about this, going to try that stuff today!! I upgraded, and was fine for a few days... but I now have an issue where my start menu will not work. Every time i hit it, i get a Critical Error message, that says if "Your Start menu isnt working. We'll try to fix it the next time you…
I'm having a few problems getting my head around something, here is what im trying to do: Have a mesh with alpha map (1) cast a nice clean shadow on the floor(2). My problems so far: 1) Light map shadows arnt very crisp, increasing the light map resolution helps, but even when its 1024 its still very muddy. Increasing the…
Forward shading won't look your scene look better. Its an older method that supports less features, and can be cheaper to render. This is why VR projects prefer to use it. Although I still prefer deferred even in vr. The forward shaded transparency CAN be used without enabling full forward shading.In that case, your scene…
found out some fun stuff with zbrush, first off there reprojection stuff sucks for getting the detail back to your retop'ed mesh. the main thing i noticed is that when you make a really low detail retopo mesh in zbrush it will tend to get a lot of errors during reprojection. also zbrush didnt seem to like that i was trying…
I've been trying to solve something for about 3 days now and I have absolutely no idea what to do at this point. I'm basically stuck until I can get past this part. I have a problem with a bipidal rig where weird stuff happens if I try to mirror joints from one side to the other. I'm happy with the weights and the joints…
I'm trying to create a one-click export for FBX using the scripting commands listed here: http://help.autodesk.com/view/MAYAUL/2017/ENU/?guid=GUID-76CF67F4-BBBB-48C6-AE48-6EF6975CB870 I have this block of MEL : //units settings FBXExportScaleFactor 1.0 ; FBXProperty Export|AdvOptGrp|UnitsGrp|DynamicScaleConversion -v…