woah so awesome already! im impressed, can confirm it runs perfect in maya2013x64 cant wait to see what you get up to with a later version but so far its very useful. the addition of a Delete curve button would be a bonus (i think this would mean deleting your mesh history though to keep the deformation?) and an affect…
Hi! I think in end the execution is what matters, less the setting. That said, I can see how the setting affects what techniques you can showcase. So when you're planning a project, you could think about what techniques you want to show/ what would you like to work on. For example: Catacombs - modular kit, photogrammetry,…
Maybe its a little offtopic but didnt want to create a new thread. If you are not good enough in concepting yet and it simply takes you too long to come up with good concepts how do you tackle this as a character modeller? I am afraid in just copying stuff like modeling something thats already out there and maybe…
Hi, I'd like to back this thread up to what you've got going on in Designer first. You mention wanting to get the nodes you've called out as textures (Normal, Histogram Range, Ambient Occlusion and Blur HQ Grayscale). Normally what you'd do is connect those to the final output nodes, and export them all in one shot in the…
Hello! You need someone who can help you convert your ideas OC or reference image into a stunning unique high quality custom 3d avatar for vrchat creating from scratch which entails modeling from vrchat avatar modeling from scratch, rigging, high quality texture toggling adding simple animation etc. then this the right gig…
Hey everyone, I'm not an animator at all but circumstance has me doing a little bit of work in it and I was wondering a few things on how to make animations that go beyond what bones can do as far as I can tell. For example, expanding and contracting the torso for breathing, or having a balloon swell up in size. Another…
So I thought I'd start a thread for this. The idea is to get a mech model 3D printed and from that I hope to learn how to do resin casting. Steps will be: * Make model (Zbrush) * Split model into parts for printing (keeping casting issues in mind, legs will likely be 3 parts, body 1 or 2) * 3D print (using printer service)…
ya, if they want to cater to the whole customization thing, then they just need to let the customers design the car instead of "thinking" what they want. got mine ready
Also realized we haven't really shared much on gameplay, should probably do that once we have some UI in =) . Speaking of, we've started doing some mockups for UI, it will probably be temporary until the final version release but for now it's this. The logo is also not even close to final but the vibes are here trying to…
NOOOOoOoOoOOOOoOOOoo... I mean... ahem... You can do that, but I strongly advise you to pick up one of the major packages, Maya or Max. They are both roughly equal on most of the major things with a lot of overlap there are some subtle differences where people who model tend to like Max and people who animate tend to like…