Day 16 - Ended up being busy yesterday so couldn't get anything done, Update 3 on the pistol , took a different approach to the handle, I'll see if it ends up working.
Bitmap, I think portugal will manage the first round, but there's 50% chance of playing against Spain in the 16-round match haha. And if Portugal survives that, it's Italy or Holland. So should be an awesome WC.
Its a good idea, but i believe there is a 16 image limit per post. So we could eventually run into issues with that. Which may not be fair to people that finish later than others.
Its from the crash bandicoot thread. http://www.polycount.com/forum/showthread.php?t=87967 Here is the actual post you mentioned. http://www.polycount.com/forum/showpost.php?p=1415014&postcount=16
Because MR glow is just a post effect. It's better to render without glow as 16/32 bit EXR file and apply glow based on pixel intesity in AfterEffects/Fusion/Nuke/PS.
Looks like you might need pixel padding. Change your "Fill texture seams" value to something like 16 under the Maya Common Output section of the Transfer Maps window.
I've been working in games for 16 years, have a pretty extensive network, with several AAA titles, and I'm not completely confident I could make it comfortably as a freelancer. It's definitely not a "Plan B"
I'd recommend the Wii version if only for the built in 4 controller support, 16:9 and 480p. We've been playing on classic controllers which seem to be what it's most suited for for the non-hardcore.
The house on post #16 is great! very nice work, and the light above the door adds a lot, but I think you should self-illuminate the lightbulb geometry (or brightening the texture)for a better look.
[ QUOTE ] how old are you, i'm 16 and got 99%. i'll bee trying to, eh, lower that percentage some in the coming weeks. [/ QUOTE ] hey mish.. wanna lick my ass?