Not sure what I did here but my result does not tile. Heres my sculpt showing the Polyframe. http://imageshack.us/photo/my-images/577/planesculpt.jpg/ My Result http://imageshack.us/photo/my-images/716/normalplanebakepic1.jpg/ Any help would be great, Thanks.
Start the profiler and take a look. https://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/Maya/files/GUID-3423BE20-0F03-422D-A05A-A1757C7B0A70-htm.html And take look at the parallel evaluation docs. http://download.autodesk.com/us/company/files/2018/UsingParallelMaya.html
I am interested in this project. Check out my work below and inbox me here or at Matthew.f.r51 [at] gmail.com 3D Portfolio: https://ramirezart.artstation.com/pages/3d-projects 2D Portfolio: https://ramirezart.artstation.com/pages/illustration Demo Reel: https://ramirezart.artstation.com/pages/3d-demo-reel-2016
This was a school project and the main character is 4 feet tall and my lead wanted the bed to match. I've wanted to go back and redo much of the texture work and add more character to the room but I also needed a break from the room and am currently working on an H&K 416.
Tonight I did some work on my entry for the Comiccon 2016 Undead Hero/Villains Challenge. I'm working on an Undead Version of Howard the Duck. I spent some time on the skull/head area and trying to figure out the hands which Im currently having a lot of difficulty with
renderhjs - this is awesome script !! Very useful but i get an error when i run it (ver 0.6) when i run old version 0.5 it works fine for me here is error screen PS: 3dsmax 2009 32 bit , WinXP Pro x86 SP3 Please help:poly122:
You enable the Mental Ray plugin in the plugin manager and then that menu option should be there. If you're running Maya 2016 you need to download the Mental Ray plugin. Keep in mind that there are different MR plugins for different service pack versions of Maya, make sure you get the right one.
Yes that's correct. Here are some video tutorials on it: Substance Painter: The official tutorial has been removed so it might be changing in the latest version, however here's Michael Pavlovich talking about it: 018 Baked Lighting Filter - YouTube 3D Coat: Baking Lighting & Reflections in Unlit Shader - YouTube
Some more progress on my shapes. Looked up scenes from the movies so that I could flesh out the model a bit while also reviewing the tools I've learned so far. I also looked up the 2016 Ghostbuster's trap, it's very different from the original, cylindrical.
Following the book 'Ray Tracing : The Next Week' http://in1weekend.blogspot.com/2016/01/ray-tracing-second-weekend.html. Had a hard time implementing the bounding volume hierarchy, which is an acceleration data structure that speeds up the intersection testing, since there is no recursion in hlsl.…