I really like where this conversation was taken, actually; this provides some really interesting conversation material for the podcast :D to kind of continue down along the lines of the conversation though, I would like to react to a couple things: firstly, I agree with Zwebbie up to a certain point, in that I do indeed…
Same guys that made Guilty Gear Xrd. I watched that video a while ago and the main thing i remember was that his analysis didnt seem 100% correct. I cant remember what makes recall it like that, something about the smears I think. Basically They used 3d flipbooks in GGXrd for special effects. There was a thread here on…
I don't get the idea thrust of the head. It's clear you want this character to be a nimble melee NPC, but what the head does to facilitate this doesn't make sense to me. The closest Idea I get is that you got inspired by a triceratop's head and wanted to emulate that same bony structure, with horns. You definitely have the…
Dude! Again thanks so much! You seem like you know a lot about NPR / Video game toon stuff. I've learned so much about this style in the last week and advanced techniques (guilty gears vertex normal/texture line setup, etc) If you want any resources I could PM you some stuff, like I have some actually Maya scene files of…
What little interest I had in whatever game, quickly evaporates when I get achievement spam from other people... I hate getting "invites" to go play games I have no interest in. Or being spammed with "Dude found: Toenail Clippers lvl1!" 31 times a day. I'm also a few weeks or months behind other people when I get around to…
Well, since i played darksiders 2 (didn't yet finish it, but i think i came quite far enough to make this comment), i though i'd give my comments on this game. I was not very familiar at all with Darksiders franchise, but all the hype and especially competition here at Polycount made me interested in it. And i must admit i…
Weapons can count as props. And most characters have props (besides weapons) as part of the model. So you could get a good amount of prop practice while tacking characters (Prop may turn out better than the character body model just saying) If you're focusing on being a weapon artist try to get close to this artist's…
You don't lose the ship forever without insurance (a cheap in game currency btw), you work for npcs (or other players) until you get the credits required to get your ship back again.
Update on this. The LCD panel that Sager replaced has is starting to show the same defect as before (blotchy red groups of pixels visible when viewing dark images). Looks like it may be a systematic problem with the panel in the NP7330, which I assume is the same one in the NP7338. Very frustrating and disappointing.
I would agree with TeriyakiStyle that your paintings do not depict materials too clearly. If you take a gander at artists who regularly hit front page on Artstation who work for game companies regardless of style (Blizzard, Netherrelms, Ubisoft) they all have a knack for materials. The second comment I would have is that…