You would do some of the stuff in HLSL, but things will be a lot more spread out. the majority happens in the actual render framework code of the application. I've never wirtten this stuff before, but to say it simplified you would have a few simple shaders (or one with multiple techniques) for the passes: one that purely…
Hi again, I had some free time, so here is the script with a simple interface. rollout rolTest "Sel Back Faces"(-- Filter Functions ------------------------------------------------------------ function filterObj item = ( ((classOf item) == Editable_Poly) or ((classOf item) == Editable_Mesh) ) function filterCamera item =…