Corpse Puppet FTW. Agree with Arsh, what's the tech here, it's a close up of a head that may or may not be practical to be in an actual game. Like Sony rendering Doc Ocs head on a PS3... yeah good for you, you got a good looking head, maybe it can be a floating head and it has to eat floating popcorn coming towards them…
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ok, so I know this is Cammy but it's still got the Streety look and its got some great proptions going on as well as a front/side/back view more views here : http://ps3maven.com/cammy-statue-street-fighter-4/ look at how wide those hips are (peaking at the trochanter and again at the illiac crest) and how petite the upper…
Man, the guy had his (very very serious) transgressions but his music was damn good when I was a little kid and it's not that bad today either, if you hear it once in a while. RIP. Also, lots of bad karma in this thread. Don't speak bad of the dead stupid, they might come back as zombiez and get you. Or ghouls anyway.
Thank you for this! some of these are really helpful 1 - yes, some areas, such as the square bumps in the middle of the head, i left unchamfered purely out of haste. should the high poly have any hard edges at all? is it only the low poly in-game mesh that needs hard/soft setup? are there benefits to hard/softing the high…
As much as I liked her music before I had heard of her atrocious behaviour her destructive life style ultimately caused her own death. I have not much sympathy over for that. 90 people dead by the hands of a madman is however something we should mourn over.
hey, I just heared about this game planned to be released today in Japan... the fights looks pretty awesome.. http://touch-ds.jp/crv/vol5/player.html?mv=tvcm_3&width=320&height=274 best 3D characters I've seen so far on a DS.. but I wonder if they are realtime... what do you think?
Firstly I wanna say its awesome! Fantastic job! I'm testing it in Max 2009 x64 and had some great early results. Only problem so far is editing the objects UV's but I might be doing it wrong. - I create a box (box01) and run the script, check the new and poly buttons and click my box01. - Headus opens and I unwrap the…
I would push it further than life is strange did it, but still notice how the shadow beneath his chin is reddish hue instead of the darker brown: Even here - the red from the cheek is almost the same hue as around her jawline: You can see it a lot more pronounced here in Spiderman. Especially the ears, but also nostrils…
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