putting an FPS gun on a 2048 is very common these days. in FPS games the gun is right in your face 95% of the time, so a map that large is warranted. it may get scaled down to 1024 for consoles, but in all my time working for clients i've always been asked to texture fps weapons at 2048. tbh you're totally off-base about…
That first one about Type A:VTv1 Type B: VTv3 didn't turn up much but the longer NullReferenceException thing got more hits. I've given up on the gun for Unity and just put it in Toolbag and did my renders and moved on with my work...But I'll try Unity again as a rendering environment for my next project so it'll still do…
Its going to be a while (probably 7+ years) before something like ptex can be used in games as one of the other members pointed out, unwrapping your models is a way to optimize poly/tri count of your models. I didn't know this until somewhat recently but the tri count of your mesh is NOT determined by the number of polys…
the lack of memory (or non-unified rather) definitely shows in some ps3 titles, you can definitely see that it creates a bottleneck and textures appear to look noticably sharper and better on the 360, but it's not night and day. What may be a possibility with a lot of exclusive ps3 titles is that they are able to stream…
So these are the characters and environment I did for the game Circ du Slay at USC's Gamepipe Labs. The game also uses a wireless glove input device I built. We're updating our games website now that production is done, but more info will be there if anyone's interested. We also had a team of artists making props (you can…
Ancient Greece Volume I is a collection of more than 20 models created for an environment in Ancient Greece. It consists of the following: - Doric Temple - Tholos (circular) Temple - Amphitheater - Small farmer house - Big two story farm house - Farm wooden fences - Farmer Wagon - Small farmer cart - Set of farmer tools…
Good updates so far :) . For the proping I think you just need to make some choices according to the district and the mood you want. Is it a really crowdy street ? if so a lot of street vendor with moving carts will take place on the sidewalks. At this Era London was involving really fast so maybe you can add some in…
Hey dude! Nice scene! I love that stone texture! Really nice! Firstly is that the final composition? Its quite nice but you need to frame the windmill better so the top isn't cut off :P I would go back and model in a few roof tiles as the roof looks very flat atm. Also you have some very noticeable seams on the stone for…
Thanks for all the help. I don't want to change the wheel into a solid wheel because I have a reference image and I think it would change the look of the cart too much. I'm going for an early 20th century and the solid wheel looks more medieval or roman to me. I can understand how that would save polys. I also don't want…
i really enjoyed it, beat it in one weekend and a couple hours during the week. i liked it way better than max payne as far as controll and game play. critiques would be that some of the early levels seem kinda like throw away ideas to make the game last longer the ones where you destroy the drug tables, and then the one…