Hi guys! I'm new to Quixel and I'm currently learning with the Quixel Wiki, but I'm stock somewhere. Could anyone give me a little help on how to do this effect? I'm not sure where to place the mask. Thank you! Tutorial Link: Clic Here
Just a quick question here. Is it better to us up all the space on a uv map or maintain even texel density? I thinking of an example like a barrel where you have one big piece and two ends that don't take up that much room.
I wrote a mini "intro to character design" for the blog I write. https://medium.com/@info_53442/gett...gn-fe72d52d54f2 It is pretty loose right now. Does anyone have any tips or points I should add? Any feedback would be awesome. Thanks!
I remember a while back someone showed off a picture of a Christopher Walken model in what looked to be a GTA game... Anyone know where that went, etc?
Hey Guys, So basically I am just curious how you guys started out if you went to school, also advice on getting freelance jobs, where should I look, websites and forums I should use. Thanks for your time guys.
Hello, so i took a pose from Daz Studio, but i want to work on the model in zbrush, problem is that sculpting without the symmetry is very difficult. Is there a way to put the model in T-Pose, then when i finished going back to my pose while keeping the change ?
Hi,everyone I am doing a tree .Want to import to unity3D. But ,The final effect is not satisfied. see first image ,A tree is translucent.But B Tree is right .(A tree got form 3Dmotive toturail) See second image .A Tree and B Tree used same Shader by Transparent/Diffuse setting I do not known why ? Hope somebody can give me…