Have you started getting things into a game engine yet? If I were you, I'd probably do that sooner rather than later, just so I could make sure that I'm making things in an efficient way. I put off that step when I first tried to do an environment, and then I realized too late that I was building my scene in a way that…
Nope, that's too late. Square Enix will hit you when you are 90% done, they have patience and they know the later they shut you down the less likely you are to resume work (since you've lost a LOT of work and will be discouraged) and the less likely it is that they even need to, most mods break apart a lot earlier. Look at…
Such a sweet idea and I remember the other video that was mentioned, but I don't remember it being Microsoft though. So much potential with this concept which were shown on the vids on the Surface site. It's awesome hearing that it will be publicly available late this year. Nothing worse than hearing about a technology…
https://www.artstation.com/artist/oncki Hi, im aspiring 3d artist and I came to the point when I need honest opinion and actually no one beside internet I can ask;) Building this folio I wanted to have a piece from different specialisations. Now I want to bring my next works to higher level but I have big problems noticing…
I've been playing Professor Layton a lot lately and I really love their art style. I was inspired to play around with Iris' proportions a bit and a friend suggested I give her little cloak a pattern on it. I've grabbed some Victorian lace patterns for reference and played around with that and ended up making a new set of…
Well Roost I have been polypainting quite a bit in Zbrush lately and the cavity masking tool is the greatest thing. Instead of simply overlaying a bake AO pass later you can paint it straight, using colors playing well with the general tones aso. Last model I painted that way, 30% of the airbrushing was done with cavity…
To many straps and armor plates lately, so I took a Domwar break and did this: this afternoon. Hell of a time with the face. It was at an interesting angle in the original picture, but interesting quickly turned painful. I looked at the WPE timelapse from opencanvas and it looks like i had the right placement in the layout…
1996 ftw! First foray into Quake skinning, using Neopaint 3.0 for DOS (was my favorite art program at the time) and then tried Photoshop 3... and then later in late 2001 i submitted one of my first complete q3 models ever (I actually made two superior models before this but lost those and their bodies were based on…
I'm not going to refuse to play online because some people can't shut the fuck up. That's why the system is handy, you can mute anyone and you can rate them down so you never play with them again. It's inappropriate as hell, yeah, but overall it's a good experience to have available. I actually haven't run into too many…