Dragon horn ! Hope you like it ! Here is my artstation link for it and my blog post of it : https://polycount.com/discussion/224011/dragon-horn/p1?new=1 https://www.artstation.com/artwork/rAeOgJ?commentId=4279556
Sorry to bring this up again, but couldn't help read the entire page after checking the awesome GDC video and noticed the per-pixel/per-vertex discussion. Could someone confirm for me what is the correct operation for Marmoset? I.e if Marmoset does things per-vertex in the vertex shader or per-pixel in the pixel shader…
Sorry no new tricks to share or anything. But I did come across a fun bokeh video that made me think of EQ's earlier post so I that I would share. http://vimeo.com/22465723
Just finished a Bonesword for WraithKing, here is a High poly/Low poly WIP, And the final submission: http://steamcommunity.com/sharedfiles/filedetails/?id=224098038&searchtext=
One of the project idea's myself and a friend had was a make-shift throne using a gang of macaque monkeys, would having them in a scene be breaking competition rules? http://www.polycount.com/forum/showthread.php?p=2248206#post2248206