Thanks all :) BrianDolan89 i used almost 100 000 triangles for the beast and the Pedestal use 5100 triangles its going up 100 polys i 'll be reduce on bottom area regarding texture sheet i used 3 texture sheet of 4096X4096 for body,armor and wepone + shield 1 texture sheet of 2048X2048 for small accessories 1 texture sheet…
Well, that all just fits in constructed deck rules, right? There are other rule sets out there. For frame of reference, I played Pokemon cards when I was a teen and everything was 100% constructed, so it was essentially pay to win. I think it's cooler when everyone is given lost of booster packs and they have to make their…
you need to take a chill pill man, seriously , i agree 100% about research and functionality, but lets not derail another thread where you still fail to see when to make something cool rather than 100% functional is sometimes the better case, just look at UT3 weapons etc, so many examples...not saying this design is cool…
When publishing something to the steam workshop, there is a option to add other people to the submission. The person who uploaded it can give a certain percentage to people he collaborated with. The total percentage is always 100%. This way valve can pay out the people who worked on it individually, instead of paying it…
I agree that photobashing is super common/effective these days, it saves the holy grail of production budgets: Time if anyone hasnt seen it yet, my buddy created a in depth tutorial on his process how he uses it effectivly while avoiding the 100% photobashed look some more jr artists struggle to hide. 100% free on his…
a bit more on will smith, suggestions? especially looking for help on low poly hands. will spend the rest of my tris on the head/fixing hands, adding a little more detail to areas. also if we have left over tris on the main char can we use those + 100 tris assigned to making a weapon? cause i was trying to make his rifle,…
I just built a new rig myself as well after almost 5 years of use on my old p4 3ghz and radeon x800. That was a pretty stable system, but really weak on the rendering/baking side of things. I wanted to make sure I got another one that would be just as stable and offer me the performance boost I needed. I opted for a Q6600…
Modeling practice in Maya. C&C much appreciated, especially on the wires. did this a while ago and tried to fix the wires as there was a lot of redundancy/extra polys. Not sure if it was successfully done.
Hey folks, I've been working on this old thymme phone for practice for the last bit. The issue I have is that it seems with this and other models I bring into substance, when I bake the normals from the high poly, there are many artifacts imprinted onto the low poly model. I'm a returning (after many years) 3d artist so I…