This is my preferred method. It's not 3dsMax but the process should be pretty repeatable. http://www.3dartistonline.com/news/2015/04/how-do-i-create-real-time-hair-for-games/
Congrats! Welcome to Maya! Is this fps gain perceptually noticeable, or are you simply going by the number? You might want to get a second opinion via FRAPS or somesuch. Maya 2015?
Awesome! Thanks for sharing this. Will definitely give it a try now! Keep up the great work! Edit: Alpha 005 link seems to be broken. Will give the 004 version a shot instead.
Quick update regarding versions of the tools used: Max and Maya: 2016 .fbx version 2014/2015 updates are installed I've just checked this on 3ds max 2014 and it's the same.
got meself a .005 micron and tried some hatching. It's fun. And some other random ferg-business-as-usual sketches. More paintings to come later this week, I hope.
Set the scalar zero to 0.5, I bet that helps Painter displacement is a signed float with a range of -1 to 1 It looks like your renderer is expecting a range of 0-1
2012 (First model) 2015 some more shots and a render. The gaurd was rendered in M2 with the same materials as used in Unreal. [ame] https://www.youtube.com/watch?v=w90LEQZaUUY[/ame]
Having to rewrite half our studio tools because autodesk refuse to license us 2010 and forced us to upgrade to 2015 was a really fun, enjoyable and thoroughly productive experience. Not.
WarrenM, I believe Twitch posted a resource for free-to-use music for livestreams and VODs. Info located here: http://blog.twitch.tv/2015/01/twitch-brings-music-to-broadcasters/