to add.. it's not just about alpha-blended surfaces (those are hard anyway) Proper support for alpha-clip / alpha-test on the source mesh is a really useful thing that very few bakers have. ie. The ability to render through clipped pixels in the materials on the source mesh and capture underlying opaque pixels. Use cases…
So... really really stuck with this (spend like 60 hours on it already and just blind for what is wrong): I imported a Latern to Crysis with a few simple animations and like three dummy bones for Attachments. The Latern should not do anything special but just be able to use the LAM Flashlight or any Flashlight-Effect at…
I'm still waiting for a modifier stack in Maya. Maybe when I turn 60 they will have it LOL. I tried doing a parent constraint the target to both rect A and rectB. The reason I wanted to add locators was to be able to offset the target as needed.
I want to create a simple command, that will take the selected components and align them to a point under the users mouse, limiting the movement to a single axis. This can be done in default Maya but its cumbersome and involves multiple steps: * Select components to be moved * Activate the axis they are to be moved along…
Hello @Parisarad welcome to Polycount! Best workflow for feedback is to make your own dedicated Topic, maybe in 3D Art Showcase & Critiques, then people can give you targeted feedback. The basic intent of this "What Are You Working On" thread is for people to post a single preview image of their WIP, and add a link to see…
We’re currently looking for three dedicated 3D Artists, each specializing in one of the following disciplines: * Character Modeling Artist * Environment Modeling Artist * VFX Artist This is a volunteer opportunity for beginner to mid-level artists who want to gain real game development experience while focusing strictly on…
Hey All, When I go to add a "Create Morph Target" to my face mesh; the face mesh moves to the left on screen when I move the spinner from 0 to 100. The mesh is deforming correctly but it is just moving. What am I missing here to cause the Mesh to move to the left? If I do a "Load Multiple Targets..." the 1st target gets…
You could also render out a world space normal map in 3ds Max and use Handplane to convert it to your target game engine. (assuming the tanget space calculator in 3ds max is your only issue)
A fairly convoluted source / target mesh generation method imo so basically I'm confused in what exactly you're asking here? Albeit have you actually tested each baking workflow i.e. 'highflow' (high to low) vs midpoly then compared results?
Putting a collider on the door also did not work it seems like. :( This is the script I have for my "Activate Trigger" public class ActivateTrigger : MonoBehaviour { public enum Mode { Trigger = 0, // Just broadcast the action on to the target Replace = 1, // replace target with source Activate = 2, // Activate the target…