Here a couple more shots of my test scene in Unreal. I used speed tree to make the trees myself by first making clusters and then using fronds to distribute them across the tree. I used the same technique for the bushes as well, I feel like the frond method versus using the leaf generator felt like I had more control over…
Few more updates of the project... I have made my first custom shrub in SpeedTree. Quite simple but im happy with it regardless. Especially the emmissive parts My process for this was... 1- Use Midjourney to create concepot art of sci fi plants. 2- Reverse engineer the concept art and draw/paint the leafs, I used Procreate…
After farming for spinmetal, I started working on a Shrike. High poly is pretty much done, though I'll probably add a little bit more detail before moving on to the low poly.
Here are a couple concept ships I created today. SW used : Zbrush, KeyShot, PhotoShop. Check out the 3d Model here:http://digitalenvironmentartist.com/VR/142/142.html share and enjoy Nick www.nickhiatt.com
[sketchfab]76560bd45fc341d39a905f7d190abdbe[/sketchfab] [url=https://sketchfab.com/models/76560bd45fc341d39a905f7d190abdbe]Piecea' Junk Hover Speeder[/url] by [url=https://sketchfab.com/sliceofchalk]sliceofchalk[/url] on [url=https://sketchfab.com]Sketchfab[/url] I'm calling this done! Really happy with the results =D
Hey all, I've been working on this car on and off for a day or 2. I was really happy with it until I showed a mate and didnt get much of a response from him. What did you guys think? Thanks for your help
https://www.artstation.com/artwork/B5wP8 The lowpoly model and the textures for my personal project "The Desert Scorpion". I decided to call this piece done because I dont have much time at the moment and want to focus on other projects.