Alright people, I've got textures in my UDK environment that I was not sure were displaying normal maps properly. I use Xnormal for the majority of my baking, which by default (for me at least) is set to X+ Y+ Z+. I always import my normal maps into UDK as TC_Normalmap for compression settings. I tried re-importing one of…
Hey, I tested this real quick on a cylinder and it seems to work. It sets your preselection as the move tool's orientation, keeps you in edge mode, and retains your current selection. Let me know if( !`exists doMenuComponentSelection` ) eval( "source dagMenuProc" );if( !`exists manipScaleAlignHandleWith` ) eval( "source…
Thanks for the forums, I've learned a lot from them the first time I read them. I think we had the same chat the first time I've posted at this website xD. I've ended up creating a vertex group from the back faces, setting their Face Strenght to Strong and adding a Weighted Normals assigning the created vertex group.…
Looks like this has been solved, but I had same issues for awhile before finding a reliable solution. That second UV set usually comes from Zbrush, for me. What I do is select the UV components from whichever set has fewer shells and copy them into the other set. Switch to the new set to double check everything is there,…
Hi there! I've never made a blog post before.. but I wanted to keep going on this project and be consistent with it. I'm posting this here for my own sake but also a way to be more involved in our industry community, learn new techniques, and hear other artists' perspective or advice, if you're so inclined to give it 😁 I…
At least you guys didn't kill a dude, pull out your teeth and knock out his, shove your teeth in his gums, steal a 1997 Camaro and loaded his body in the driver seat along with your suicide note and set the car on fire just to get out of any responsibilities that may happen. It was the only way to get out of work cuz I…
PROJECT: STEINVAR Adventure RPG on Unreal Engine 5Cold Cup Games is expanding the team for the indie project Steinvar. ABOUT THE PROJECT Steinvar is an adventure RPG set in a northern fantasy world.Players explore an island, interact with the environment, engage in combat encounters, and gradually uncover the secrets of an…
Hey all in poly land! Glowbox Designs would love to set up a 3D market (of your choice) and Sketchfab presence for you and your brand! If you think you have quality work and find yourself relatively organized, I think a store for your products is a great way to make a little passive income scratch! What’s the rub? Well, my…
A couple things for you to consider, -I think you're rushing the concept phase. I would pull back, focus on one of these weapons and take more time to plan out your shapes as well as the functionality of the sword. -Proportionally #2 and #3 are looking too short and stocky to me, almost coming off as daggers rather than…
I'm quite confused by rigging and I was wondering if there are any experienced riggers around who can share their insights. I've created a model and a rig for a character and I created a character set called MainCharacter. It was created as a clean empty character set, and I only manually added all the desired attributes…