Just want to say about the whole respect towards artists thing. If someone(like a coder or even a fellow artist) doesn't respect or like you then fuck 'em. As long as you can work with someone in a professional manner thats fine. Respect is earned and is not automatically given to you if you have a Masters or a Doctorate.…
Very straightforward issue: import a plane with 4 faces, tessellate in the shader, then vertex paint. Despite tessellating to thousands of polys, vertex paint only respects the *original* vertex count? Stated differently: You cannot paint on tessellated vertices, only base mesh vertices(?)
HI guys after playing FAR CRY 4 i love to model the some stuff in it hope u guys like it. its a fan made and i respect to greg rassam for awesome model done in far cry 4 and ubisoft in respect as wellAttachment not found. Attachment not found. Attachment not found. Attachment not found.
Unwrap Pro doesn't seem to respect any verts I pin down in the UV editor, whenever I pin down areas like the eyes or mouth and unwrap again it completely destroys the UV map I made and goes all over the place, not sure if you know of a fix for this?