Hey All! I've been noodling on a collab piece with my buddy Ryoma. Basically gonna share the images from Blockout til now. Please let me know if you have any feedback or suggestions! Cheers, -Dyl
I see AI as largely beneficial; it introduces controversy in the weaker studios who use it, and is a good indicator of a poorly managed IP for larger studios. These are both good for me since I'll be competing with everyone else. While companies are firing top talent and resorting to AI slop, I'll be quietly building…
Hey, i would like to share this one with people who didn't saw my latest model. For now the model is done, i did a lot more as it was planed. Started as a speedie head.. Maybe i will give him later some legs. Hope you like it. ao and wire and the highpoly Regards, Efgeni
you can scale the UVs going into a maya texture node and indeed that data will not be passed through when the model is exported. in principle, if you apply the same transform to UVs plugged into a texture sampler in unreal it should give you the same result - if there's a difference it could be a few things - the texture…