Ok, due to several requests to smooth the outline of the scope and some other things like the screws, i worked on the High Poly aswell to achieve a better result. The Tri-count is right now just under 1100. I think the scope is finished in terms of baking. The other missing things will be done with ndo2.
Also another problem I am having is how I can make a decent bump/normal in order to give the right feel of up and down little dunes of sand? So far this is the best effect I coul dget but It fees flat :( ..... http://img38.imageshack.us/img38/5102/37772783.jpg
Its odd that since I switched to Blender from max I have had none of these import/export problems I still use obj exporter and have never had a problem with re importing changes from Blender. (maya was fine for me too)max's obj exporter always seemed a bit wonky to me anyway and at some point zbrush started throwing errors…
http://www.youtube.com/watch?v=QTTV7W7WObo Giant Bomb: 30 Minutes with No Man's Sky http://www.giantbomb.com/articles/thirty-minutes-with-no-mans-sky/1100-5407/ So they reveal more info and I think "yeah, that's what I thought" I'm sure people will still ask "but what do you DO!"
Its kind of pointless but anyway proven record of repetitive lies so can you actually believe anything they say ? https://cbsnews2.cbsistatic.com/hub/i/r/2011/07/21/2d5a85f8-a644-11e2-a3f0-029118418759/resize/620x465/e54676c64e46da491dcd55747f6e0398/dentistreccomendedL.jpg…
I've been running an AMD Phenom 6 core 1100, 16 gb Ram, 120 GB SSD and a Nvidia 570 GTX selfbuilt for about half a year now, and it cost me maybe 700 Euros (with mobo/couple of other gadgets). Runs everything real sweet-like. Build it yourself man.
Well, I know most people prefer to make the high poly first. But since I can't really sculpt I find it much more quicker to begin with the low poly and then sculpt details on top of that :) I got it down to 1132 tris without any visual impact. A work in progress of the baked normals of the helmet's base: