I don´t know where to find them, but i could upload them to my dropbox if you want i have them on my pc ;) Here you go: http://dl.dropbox.com/u/1114083/Inorganic%201-3/DA_InorganicFundamentals1.flv http://dl.dropbox.com/u/1114083/Inorganic%201-3/DA_InorganicFundamentals2.flv 3rd link is still uploading will be ready in…
I think this should be interesting for everybody. Luxology released 3 videos for modo 201 about the painting and baking of bump/color maps. You can even re-UV map your model and rebake the color map to match the new UV. James and I are using the beta and i'm pretty much going over all the model and world textures and…
nice definition of forms on the torso portion of the model. I feel that where the hooves connect to the rest of the legs, it could use a little rework. I found some images which might help you out. The first is a comparison between a cow's foot vs a human hand (sorry I couldn't find it compared to a foot, but you get the…
Cell-look Character Modeling with 3ds Max and Pencil + 4 Learn on https://www.wingfox.com/c/8786_2670_21267 1. You can learn the character modeling and shader settings used in the Japanese animation industry. 2. You will learn the basics of 3ds Max and Pencil+4. 3. Cell-look character modeling differs in many ways from…
I didn`t have this problem before, i baked more complex stuff like this: http://fc04.deviantart.net/fs71/f/2013/051/c/8/3_by_kaya47-d5vo3xc.png http://fc06.deviantart.net/fs71/f/2013/051/6/1/2_by_kaya47-d5vo3tw.png http://fc06.deviantart.net/fs71/f/2013/051/c/d/1_by_kaya47-d5vo3kx.png These images are rendered under…
Man this brings me back. Good work so far. Your castle geo is the best. Good over all shapes and accurate theme. A few things though. The surrounding rock/mountain shapes, not so great. The geo is flat and it's not the right Helms Deep style. If your willing to spend that amount of geo on that many boulders in the scene, i…
Unfortunately, I cannot reply to all your points. :( I feel the post would be too long and I'm in the process of cleaning up/reworking the scene from above. But I can get to this one. http://johnkstuff.blogspot.ca/2006/12/color-theory-art-lozzi-explains-some.html…
How do you guys setup streaming levels with VR using the Motion Controllers? ie if I start a new VR template, duplicate the "MotionControllerMap" three times and call them "000", "001", "002" where "000" will be my Persistent Level. I then add "001" and "002" in the Levels window and move their contents along the x-axis…
One thing that comes to mind right away is the lack of support for baking passes with surfaces that have transparency. Especially troubling if you need to bake AO for vegetation or hair or whatever that's opacity-mapped. Also the trouble I get with overlapped UVs. Often game assets have symmetry or reused parts, that can…