Thanks Guedin! You're right :) I've been trying build him up as a somewhat believable, athletic fighter, but still have that element of turtle-awkwardness, if you will. It's one thing I noticed most of the ninja turtle concepts have in common, that key level of odd proportions. I've build him up around human body…
Last couple of days I've made a diffuse texture for almost all the meshes in the scene, made some more rocks, made an ornamental shield, smashed up the arches in the middle of the hall and made a set of floor tile meshes to give the ground a more 3d look, I've also been working on the lighting now that the scene's meshes…
You can probably change a lot of the existing functionality, around the default game-mode/game-type they provide. But say you want your character to take AI hostage and use them as shield. That kind of stuff is probably too much for the flowgraph. It seems very similar to Kismet when just looking at this:…
You guys thinking just more wear and tear? I'm going to add some more color variation to his clothing in general, I think he is looking a bit flat colored right now tbh. I'll play around with him some. PAX is up and coming, I dont think i'll have any time to stab at it this weekend. I'll keep updating soon though. In the…
I woke up to a christmas stocking outside my door, it had a dinosaur fossil in it and loads of chocolate goodies ( a selection of chocolate bars and chocolate sweets filled with Irish whisky cream as a filling) and my dad decided to pop a tube of tooth paste in with it all for the laugh, there was also party poppers and…
Some progress i've made. I'm still thinking in the back of my head (and putting off) how to do the scales for the bra and hip-shield. Maybe I'll just have a subtool duplicated over and over like i've done with the studs. Currently working on the shoes but i've finished up (sans tiny details such as dinks, scratches, folds)…
I think the issue for me is that the wear looks good, but it doesn't make much sense at to why it's there. Also it is too consistent. Think of areas where the gun would most likely come into contact with other surfaces. That's where you want to put there wear. The type of wear you have currently feels a bit off. It's the…
The silhouette would be a good idea. So will the next competition be silhouette to item? Should there be requirements like if someone chose to make a WD staff from the silhouette would they be expected to use the jiggle bones or a particle effect on anti-mage? There should also be a random silhouette for each weapon type…
I dunno why I'm having trouble with this model... At this rate I'll be done in 3 years.. cape and shield go, sword stays. Trying to figure out some other armour-y things i can put on him so he doesn't just have a helmet. Or maybe I'll lose the helmet eventually... I'm thinking i'll make him a satchel of some sort. Gloves…
Awesome @_adamturnbull ! If anything, Id say the girl needs to have more of an antic at the start. like if she leans back then acts if shes moving forward right as she gets launched up. Right now, it feel slike she goes straight up, then gets launched forward with some unknown force. so if you made it look like she was…