Hey All. I just released a Modeling Toolset that extends Maya modeling capabilities. Makes some mundane task quicker. Selections tools, Quad Connect, Mesh Adjustment tools.. https://www.youtube.com/watch?v=fZOQzQmOa5o Get it here at Artstation - https://www.artstation.com/marketplace/p/yrLKz/kt-modelingtoolset Gumroad -…
I will be moving to Reno, NV this Monday morning to be an environment artist at 5000 ft inc. I will be working on an Aqua Teen Hunger Force game for the PSP, and yes I am beyond fucking excited. I extend an open invitation to any polycounter to come to Reno and hit the casinos and some hookers.
In zbrush how do you enable transparency with the floor option with either ghost or transparency ? i know my way around zbrush to some extend by i rarely used this option for sculpting. I press transparency and my reference turns see-through, the ghost button is grayed out. This is what i have
textures tile outside of the 0-1 square - so your long wall's uv's would look like a long rectangle that extends outside of the 0-1 UV range so yes, alot of times your UVs will not be the nice tidy layout you see with characters:
I think I should take the hourly! Thanks for taking the time to extend your wisdom, I can't tell you how appreciative I am to receive such reinforcing feedback! I hope I provide the same kind of insight to new comers in times to come =)
So the physical world called out the design on this one. Its not physically possible for the blade, and the teeth to be on the same plane with them extending beyond the edge of the blade. So I put my own spin on it to make it actually work. I'll get the textures tomorrow or Thursday. :) Wires
I have a chair with arms, but they go down so far that I can play guitar without them getting in the way. When I want to use the pc, I just extend them on up. I think it was purchased at wal mart. I've had it awhile...
what do you mean by "pop out"? Like eye stalks on a snail or limbs of a tortoise? if that's the case, model it fully extended, then pull it into the body with the rig later when you animate. If it's a bipedal character but floating hands/feet, model and rig in standard A-Pose or T-Pose.