Small to do list: - bevel edges around columns - create 'grounding' between the sidewalk / parking - Place metal decals on parking. - Finnish window textures Concrete texture had a major do-over. I like how it turned out.
I agree with /0. The skin could use some more interest. Right now the texture is too soft and smooth. The skin around the skull piece needs some depth to it. Right now it makes the skull piece look like a decal.
Yup, you're inspirational :P Questions: How did you go about placing all of the books and paper? Were the books modelled and then Havok physics applied in Max before exporting? And I'm guessing that the paper is mostly made up of decals, no?
For damaged buildings or objects you could also use Decals: https://docs.unrealengine.com/en-us/Engine/Rendering/Materials/MeshDecals Regarding the tris count take a look at this chart: http://https//docs.google.com/spreadsheets/d/1xJmSuBZbdMOlIcdXmO9hu46GJ7-wIiWCclJwimIOJa4/htmlview
Anyway, just wanted to add this comment. I think you can improve the floor material by blending it with some grunges and adding more decals. This can produce a more cohesive scene since most of the objects you created are pretty grungy,
Probably wont even need InDesign at all, unless you want to make a book. Illustrator is useful, you can even export vector to 3d program as a spline, or to make decals for substance painter. IMO, focus only on Ps and Ai.
This is all looking good so far! The wall is lacking the rust layer but that's probably in the works. Is that going to he a master material later or decal? The floor is looking somewhat blurry but that might not matter as much once the water layer is added with the reflect/refract.
Textured floors, stairs and some walls. Also did a test lighting to have a better understanding of albedo colours. The little details I'll be adding as decals later, as well as the animated screens. Next will probably do the wall modules and windows on the right.
Small update : Added charge VFX blocking, I m not quite happy with that, I might change it soon. Timings are wayyyyyy off. Fixed alignment issue of butterfly impact decals on sphere. https://youtu.be/SyVguwIxbME Regards, Parag Ponkshe
Everytime I see this I'm in awe man. Have you seen this thread? The devs seem to heavily use symmetry with decals to add asymmetry. May be useful to you depending just how closely youre trying to match the game art :)