We are looking for a modeler to make realistic cartoon like animations of * High definition/detailed cartoon figures of provided individuals * No background design required just the characters * More similar to the first image than the second If you're interested, please reach out to kohomanagement@gmail.com with your…
you just made me fucking convulse. why the hell would you want to make those hurtful images? did someone cheat on you and you want to line their room with these? did your dad murder your mother? i cant think of anything someone could do that that is bad enough to warrant looking at these. /end rant the tiling cylinder…
remember you probably want more then one font. at least one for normal text thats easy to read but still capture the feel of the game. and one for buttons and short texts, such as "critical hit" or click here" and the likes. this font can be more epic and have more of the games style embodied to it, since its mostly used…
In Europe beginners rate is about 300per day, and by day I mean 8 hours max (anything less unless its a long time contract or you are really shit, which you are not, is not acceptable) So you do the maths :) But for the love of God (or Satan) make a contract and have them sign it before you do any actual work. Include…
In my opinion it's better to stick with freelancing. Continuous influx of works are not that much vital to make a living or survive in a 'developing' country than the developed world where life expenses are higher. That will give you more time to work on your portfolio to seek an in-house job at developed world. In the…
well i change the padding to 18 and got even thicker lines as a result i tried it with 0 and got the same. i'd like to also add i'm having to resave the tga file after render because if i don't it doesn't save correctly and you get this mess.. oh, if i haven't mention i'm using default lighting with a skylight on the…
In this case the window seems to have an extra wodden (?) frame "bordering" the wall.. but usually when the border is pure bricks on does not want to have so very thin stones at the edges.. (in real life..) and so one might to try to align the bricks at the texture image border like so: to Eric Chadwick: Very nice UV-trick…
Heya, i do a likeness study between most of my projects to try see how much iv improved this round id like to try take it a little further and ask for what people think im doing wrong! I can see afew problems i dont know how to fix, like the fold on the top eye lid always looks funky so some testing to be done. Either way…
It's been a while since I posted. Things have been getting busy! But without getting into too much detail, here's what I've been up to. So I figured out what was causing the weird lighting. It was because of how the normal map was being calculated in my triplanar projection material, because triplanar projection naturally…
Ya, the demo isn't great unless you've played the previous ones I guess. Although I would get stuck some places, and had trouble with momentum at first, you'd learn lines to follow and how to get around. The thing I liked about the first one was the way you'd grow and be able to explore more of each level as you grew. Even…