Finished! Not sure if videos are able to be attached, but check out my art station link for the 360 turnaround (I'll try and figure out how to use sketchfab so it can be viewed on there). https://www.artstation.com/artwork/Xn5Pny
Current project is to create a 360 environment based of a scene in a film/game. I decided to create the saloon in the film Rango. All models in this project will be created in Maya and then exported into the Unreal Engine. I have included an image of the mood board I will be using as a reference.
Dear Ladies and gentleman, HQ 5000px : https://www.artstation.com/artwork/DzJRy Time for 3rd teaser of the upcoming book. I present to you WAL-C Mech. Done in Fusion 360 and Keyshot. Hope you like it. Get ready for mor
Just like the title says, I have a physX destructible mesh exported from PhysX lab and for some reason when I run the game on the XBox 360 the mesh does not render. It's there... just invisible like it's not there. Anyone know why this might be happening?
Boanerges Studios is looking for talented and experienced individuals to fill multiple positions at our San Diego-area studio. These positions are for a next-generation Xbox 360 title currently in development. Please see the following link for details: http://www.boanergesstudios.com/careers.php The Boanerges Team
@kanga thanks for the link. This does look like and interesting program. At least it did look interesting until I found out that it costs $3300......I'll stick with the free Fusion 360, I think. :)
so i took a 360 degree turn on the concept, it just didn't work out as i thought it would + i would not be able to finnish it in the amount of time i gave myself. this is it so far :
My way : Plane divided by number of cylindre face you want--->edit poly-->do holes with cut tool ---> modifier bend 360 degres--->collapse---> weld vertex at jonction. Good luck.
Yeah compare xbox 360 launch titles to RAGE or Battlefield 3 I wonder how long graphics would continue to improve if we stayed on the same hardware for 5-10 more years.