When ray tracing is enabled, each texture set is effectively treated as a unique mesh object. This can cause some seam artifacts along the material borders. We are investigating potential fixes for this, but for now, it is a known limitation. A workaround would be to remap the UVs so they are all on a single texture…
show us what you got but without seing: straighten the outsides, relax the insides. check this threadhttps://polycount.com/discussion/224845/uv-optimisation#latest
@David96 Hi there! This thread is for participants of the Environment Art Challenge, specifically people who are creating environments and props using the concept art posted on the OP. I'd recommend making a new thread in 3D Art Showcase & Critiques (the subforum this thread is located in) to get the critique you're…
I've already posted some thoughts in this thread... https://polycount.com/discussion/224176/what-do-i-need-to-learn-to-become-a-material-artist#latest The active word in Material Artist is Artist - breathe life into your work and people will pay attention to it
i made https://polycount.com/discussion/224281/toolbag-4-plugin-substance-importer#latest, not sure it will help in this case though. The other option is https://www.substance3d.com/substance-player/ then exporting as textures. you could also write your own shader but thats not exactly a ready built solution. But it would…
Happy New Year everyone! New Character Challenge is up for January! https://polycount.com/discussion/224249/the-quarterly-character-art-challenge-january-march/p1?new=1 You can and are strongly encouraged to continue a character from this challenge if you so chose. You can continue posting here or create your own thread,…
Hi everyone, Challenge #70 is now LIVE! Check it out here: https://polycount.com/discussion/224166/the-bi-monthly-environment-art-challenge-january-february-70
Also this recent topic might help explain the quality level that can be achieved, and how https://polycount.com/discussion/224114/tiling-textures-sculpted-damage