Render, that shell scaling parameter for stitching you are looking for is most likely the <float>bias parameter. As I understand, it works as a slider determining the weighting for the scale averaging, i.e. at 0.5 it's the average of both shells, at 0.0 it's 100% weighted to the source and 1.0 is 100% weighted to the…
yeah, it is default grid - i did the character huge for get more polygons from dynamesh, next time will not do this)) have over 100 subtools right now Thanks for the good remark!
Oh and i'm around 10K triangles for the whole Diorama... I know it's a bit much for a cartoon environment, but well... There are 3 levels, at 360° with cliffs and rocks :P I still can gain some backfaces and optimisations, but with the fine details (see my last message), I should stay around 10K :)
100 to 200k/year? Us? No. For a beginner (and again this really depends on where you are globally) you are going to be looking at 25-40k starting. *edit* I just realized you were asking about a 100 or 200 person sized company, not thousands of dollars. Well I hope my response helps anyways.
Agreed with StrangeFate here. I think even a 10k model would much benefit from normal maps. Why? Because the whole point of normal maps is to improve how light bounces off of the surface. A 10k model would still have the nasty triangulation artifacts that are associated with non normal mapped geometry.
Lerp which takes the inputs of your two nodes or textures and a constant one vector with a value of 0.5 should do the trick. You can modify the constant one vector for how much you want to screen A value of 1 means that A is now 100% transparent/opaque and a value of 0 is B 100% opaque.
Hey guys, A friend of mine is having a problem with his characters mesh in UT3. All of his edges appear as hard edges in UT3 and there doesn't seem to be much information on this problem. His edges are all 100% softened on export from Maya, and all seem to be 100% hardened when imported into UT3. Any ideas?
The Odeon in Brighton in the UK is 100% digital projectors, they have a advert before the film saying so, so I wouldn't be surprised if most larger cinemas are switching over to 100% digital. Makes you wonder how they can charge 2quid extra for 3d films, if everything is shown digitally it can't make it more expensive to…
Was over $100 off here. But it's not there anymore. I guess you could give them a poke and see if they can make it happen again. Even then I would want to then git a price match with an authorized reseller to assure everything goes without a bump. ( I'd hate to be stuck with licensing problems and only have a retailer I…