The FBX importer is a bit wonky in UDK. The collision definitely requires a UCX_ prefix, but what follows is uncertain. Sometimes it works with a suffix of the object name, sometimes it doesn't. I usually just end up calling them UCX_001, 002, etc - and that works fine. It seems buggy.
Don't you have Zbrush? You can project the geosphere over the regular one. I'd suggest you the old polyShrinkWrap plugin for Maya - http://www.creativecrash.com/maya/downloads/scripts-plugins/modeling/c/polyshrinkwrap - but unfortunately, it seems it runs just on Maya 2008, win32.
With Maya 2008 you can try collada too! it works very well! (for export /import *.dae) http://sourceforge.net/project/showfiles.php?group_id=136478 And yes.... if you don't have your personnal set of tools in Maya for mapping.... You're right. it's shit with Maya :D
no backwards, as in not destroying compatibility with very olds scripts like back from the 90's. There are many things changing but usually in a way that keeps older scripts still functional. Many important UV things (my expertise) were added with 2008 and as such they are not working with max 9 or older.
Had a great time! There was a ton of great talent there and the Gnomon guys run a pretty smooth show... sorry we didn't get much time to hang out though:( Between the ES crew and some family time it was a really quick trip... Oh well, maybe in 2008;)
Yeah they added the working pivot in Max 2008, it's a poor man's Maya pivot, it's highly recommended to add a shortcut to Working Pivot and Edit Working Pivot, to be able to move it around quickly (still not as quick as Maya though, it's one of the things I miss most from Maya...).
For Maya users, I think I found a (very simple) workaround : - Use the "set to face" function and be sure to choose the "Match face normal" option. - Note that the modified normals will be locked - Then simply apply a "soften edge" normal modifier on the whole mesh. The unlocked normals will match the locked ones. ( Tested…
Looks great man! I love seeing this. I also painted it so if you want to check that out I'll provide the link http://works.drawcrowd.com/assets/images/000/253/354/large/1425407274.jpg?1425407269 I like what you've done with the cellar and the barred window along the ground.
Thanks for the helpful things but sadly the model files has become corrupt and wont open and since its new i didnt back up a copy yet so it is lost. but here is a model i made a long time ago. Power Generator Polys: 56 Tris: 108 (Normals Only) (Textured)
What program are you using? They do NOT have to be one object, as garriola83 incorrectly said. If you're using Maya, you can just select the multiple objects and UV map them as usual. If you're using 3dsmax, you will need version 2008 before you can unwrap multiple objects at once.