Some witch doctor staves: I've been rolling with this idea for having his healing brew to be in his pot still cooking. In-game when WD activates his W(the heal), the space in the middle of his staff starts to glow green so I wanted that green smoke to be coming out of his couldron of goodies.
[ QUOTE ] I have the plain vanilla 6800 and it rocks my socks. Was only 200 bux too. [/ QUOTE ] I agree, I just got one of these too and I can play Doom 3 smoothly w/ 2xQ Antialiasing and 16x Anisotropy @ 1024x768, and it looks killer! It's the 256 pci-express version btw.
That was quick! You should make sure you check your references again and that they are undistorted. The profile of your head looks way stretched. I've attached an animated gif showing how I'd begin adjusting it. And, when I said flat w/ wires I meant like this: http://www.ryan-jackson.net/images/frank_west/frank_flat.jpg
An exercise in project follow through, poly flow, ...well, everything. Shooting for low phone specs. 500 tri max 4 characters. possibly all 8 bit textures w/ alpha if needed. Meshes are close to final, textures/uvs need some work. Tank. 340 tris (x2 with bile), 256 tex. Jockey witch bile
What? Those two things are not comparable. Some terminology to make things clearer: * UV Channel / UV Set / UV Map == Stored UV layout. A single one is often split into multiple for UDIM purposes. * UDIM == A standardized way of laying out UVs as 'tiles', which programs can treat as a series of unique UV sets. * Texture…
@Jerc Fuck yes! You made my day. Allegorithmic are doing so many awesome things as a company, I love it. @Sonicblue, heh manjaro w/xfce is what I'm testing at the moment (have it installed on my laptop and a VM on my pc). Seems to be a good blend of simplicity and performance.
I think its starting in about 4hours...ish. But we'll see eh. Yeah, apparently that B&W image is meant to be a Dom War trailer but its only working for a few people. I cant view it in any browser. I hope the addition of a trailer wasn't the reason for one of the delays.
Am playing on the EU server Scepter of Ragnos with a couple of friends. Although the PVP state is pretty rough still I do have a good time. Level 50 and valor rank 52 Scoundrel atm :) If any pc'ers are on this server aswell give me a /w. (Character name is also Kurry)
@RyusakiTry to collect heavy machines from a set of pre-created items. This is a fairly simple and convenient way to work. Here is a good example of this approach: Garth Travis C O R R I D O R - E / B R E A K D O W N
I managed to make all the changes I wanted but I still have a piece of code to correct. Currently if you select a bone in the viewport, the popup Skintools don't follow. You have to select the bone in Skintool's list to change the weight of a vertex. I'm looking since yesterday, but I feel that it's beyond my capacity with…