I dont know whats going on but quixel suite keeps crashing on me. For example the current project. After i did all the id texture map and set it all up and generated it... i had it create materials per id. Well now i lick at those materials and click the alpha mask so i can adjust it... then i get an instant crash. EVERY…
Hi! Unity Technologies are looking for Artists and Animators to work full-time in Brighton, UK. It's all the fun of game development except stable, crunch-free, and everyone gets creative input! Links with more information and how to apply are here: 3D Artist: http://unity3d.com/jobs/position?id=o91U1fwP Animator:…
Hello all. I'm an artist finally getting up the courage to hopefully start making some workshop items. I have no experience with modelling but I have illustration and digital painting experience. I would like to find someone I can collab with. Any feedback anyone feels like leaving is very appreciated! For reference, my…
Its fun. $60 not so sure. aesthetically it looks a little outdated to me with the low rez texture, but its understandable if their main goal was for the game to be at 60fps. For me it would be like cod, id pick it up for a week straight and then just put on the shelf till some friends wanna play multiplayer if source ever…
Assign mat id's to the different parts. If you want to preview in max make a multi sub material with your 4 materials as sub materials. In the uv editor you can filter by mat id should you need to tweak something after merging and in ue4 there should appear multiple mat slots in the model editor where you can assign your…
Uploaded a couple new sets. Warden of Icewrack with Arty http://steamcommunity.com/workshop/filedetails/?id=425792767 Karabos Acolyte done with Slimeface and Andrew Helenek http://steamcommunity.com/sharedfiles/filedetails/?id=424571867 I have 3 more planned before the May 25th deadline and then I'll probably be taking a…
Thanks for the update, I misread and thought you meant material ID maps. Sorry about that, I've repeated the same test here and have found the bug that you're reporting. We'll look into fixing this for the next build. In the mean time I would suggest using a unique material per high poly object and baking a material ID…
Yeah! I make two mr AO materials, with 1 and 2 in Incl./Excl. Object ID. And set G Buffer Object ID of main geometry at 1, and float geometry at 2, and place appropriate material. And this work. Thank you! :) Also, maybe you know something about problem with normal maps baking? Why output have empty black image.
Very awesome work. Id recommend chopping down the video more tho. It becomes way too drawn out for us low attention span people these days. lol. Id show just 2 or three of those close up rotations, then just a minute or 2 of walking around in first person mode, (which is the best part imo). Awesome job man!
in the description it says its the "vision" engine apperently it has come a long way since i used it ! that boss has way too much health ^^ how many are working on this ? id find this very impressive for a 1-3 people homebrew effort ! if this is a commercial project with a big team though id have to say you still have a…