first thing I think you should do is to turn on display normals. To do this this : 1) select the mesh 2) open the attribute editor 3) go to the shape node 4) open 'mesh component display' rollout 5) go down until you see the 'Display Normal' checkbox 6) check this on and set the normal type to 'vtx' after you've done this…
Hey, Scott! I like your interpretation of this model, haha. A heck of a concept to try and make work in 3D. I do feel, though, that your colors are too saturated and simple. The original pixel art is more subtle in its tones. The body of the ship gives the impression of a darker green with lime-ish green highlights on the…
Very cool Tor, really came together nicely! 2 things I would point out are.. The Clock seems oddly clean when you look at say the celing of the building its in. Makes it stand out kinda like a clear sore thumb. And the leaves seem all one shade of green. There is not much there to break things up so they look like just…
I type in "Zyra concept" on google and your image of zyra came up. DONT do this. this is a very bad habit to do when you're painting. never take anything from others even if you are just doing this to get the colors. for now, I suggest making the background entirely GREEN with darker greens to block out landscapes if the…
Dealing with Textures Like 2kX4K and vice versa for horizontal/vertical. Engine is the MIT Torque, which the programmer who is working on the core dev wants to know quote https://github.com/GarageGames/Torque3D/commit/f6d624be8f22c1d67bf6fd498fd4ee32d9b7e487#diff-28458f5ff67e0175e05f1e3ac7adc6c2 "feel free to throw the guy…
I can see some blue behind your rock on the right, so I'm going to assume you are using something with a blue-ish light for the sky/environment color. Since your light source that I can see to the left is yellow-ish, it creates green shadows. (yellow + blue = green). So you can do a few different things, either change the…
Would you mind doing something, just to satisfy my curiosity? Could you open your normal map file for the ground texture in Photoshop and go to the channels tab and hit ctrl+I on the green channel. For some reason I think the green channel is flipped wrong. I could just be me though. :) Maybe two quick screen caps of the…
I might speculate that one of the main reasons the art has changed and moved in a more colourful direction is that they're not stuck with 256 colour tile sets any more. Have you looked at diablo 2 lately? Its nicely done working with the limitations of the tile engine tile based environment, but its not exactly pretty, or…
"It's blue on the posts the system decided you didn't read yet." I think that system is really borked. I've noticed several times where threads that have new posts are still blue and threads that I just read are still green. I've clicked on the blue threads that have new posts in them and the header shows up as blue, so it…
Looking good, but I'm not sure you got the orc/k posture down proper. He looks kinda squat and dumpy instead of like a lurched, hunching, hulking killing machine. Lengthen the legs and bend the knees, and then lengthen the arms. Pick up an orc/k model and look at it for reference (that's the beauty of modelling from…