depends how you want to drive it the simplest way is probably to use a tile sampler set tiles to many in x and 1 in y plug a noise map into scale and have it only affect the y axis (pretty sure you can do that) if you want full control you'll need to dig into pixel processors and/or fx-maps I dont have any really good…
Last one for the day :D this is how you can currently create a node in GraphN. The node that you're seeing here takes a really small folder creation function in Python, and exposes it in a super user-friendly node. From then on, you can keep stacking features on top of it until you have a fully fledged folders management…
To me it looks like a fireplace, with all the clutter of souvenirs and memories, including a old classic motorbike. I don't think it's doors or entrance. The greybox is not high enough to be any kind of entrance, at most it goes up to shoulders, so seriously doubt it has anything to do with doors. However it's up to you…
Seems a bit steep with all the "how to build portfolio" threads that pop up all the time, including Web address & hosting for £40 - 2years. Hosting prices based off one.com & holeinthewallhostings.com Wordpress with a decent template is free & it has a built in content managing system that can be picked up in 10 mins. It…
blackmagic fusion would be another one to look at. or autodesk flame if that happens to come with a free version now (last i looked they were on a drive to 'democratize' it after all). the latter has some decent editing functionality but their real compositing/editing hybrid solution is called smoke. anyway, you'll mainly…
You need to recreate the Fresnel function, not use the standard one that comes with UDK since what you're looking for is a Light based Fresnel as opposed Camera centered one. I think the latest version of UDK has a Function called Fresnel under Material Library. Use that, and stick in the Camera slot Light Vector instead.…
Hmmm... to be honest I don't like the second one (the tattooed guy), it lacks structure, or maybe it's just my personal taste. The first one is awesome though! First of all it's an awesome design! I love how there is a guy being digested in it's stomach, and he is obviously still alive and trying to escape... it gives a…
Definitely add an anchor imo. Steampunk isn't always about function, like that guitar. Some of it is just over the top useless detailing. I think an anchor fits that perfectly. A steamship captain would just have that as representative of ages past or whatever blah blah. The guitar shows what's wrong with the pipes on the…
Lerps can be useful but very tricky to control with blended colors, like magenta. You're better off composing your masks from just RGB and A channels. However if you wind up needing more than 5 maps you can build a color masking material function like this: ColorMask is your mask image ColorCompare is the color to select…
Neox: I haven't dove deep into the functionality yet but Substance has photoshop layer export functionality. Mostly Substance Painter has been my go to for modern pipeline so: 1.Max: basemesh (an optional step) 2.Zbrush: sculpt 3.Max: retopo & UV 4.Substance Painter: bake maps and texture ( I haven't noticed much…