Maybe the folder where you are trying to import from contains accentuated letters. I couldn't import fbx files too because of this. To get around this issue, I made an import folder to inside UDK folder, and I save every fbx files to there now.
@bafly I'm up very late but I can give the script a shot after I've had some sleep. To clean up those stray UV seams from the detach, you can select each UV shell, convert to contained edges and sew
Interesting location concepts, ErikNilsson! I like the sort of ever autumn feel of the fungal environment and the creaturure inside the glass container of the second environment attracts my curiosity about the place and what happens there. EiGHT, STRIKER, looking forward to seeing an update on the latest works!
so you are weighing looking great versus being a long play experience i go the opposite way non spetacular art + short as hell play time = Portal contains both the "bad" elements in your original statement but one of the best games in years
To be honest if I was to decide to do a site with scenes I would make thumbnails for each scene only. Each scene would have it's own page and that page would contain the textures and props used if the props were cool enough. That's how I would organize it
I think where it is now is fine, but maybe it'd be better if it didn't have the long-winded explanation of what it contains? Right now it makes it seem really important because it takes up a lot of space. I dunno ... you're the man with his finger on the button
Appreciate the feedback 🙏 Maybe I'll find some time to build the other container too (and potentially expand the atlas). Thanks a lot for pointing it out, makes sense! Yeah, nice to meet a fellow hamburger on the forums cheers 🍻😀
I meant the "transformation 2d" node. Or the "material transform" node. But I agree with poopipe - it sounds like you need to arrange your workflow in a more flexible way. The point of a material library is that it shouldn't contain any data that is locked to a specific mesh. It should just be 'concrete' not 'curbing'.
Contains, NUDITY WARNING? \/ Thread: https://polycount.com/discussion/231799/wip-scylla-von-blast#latest sketchbook has an update to the conceptual bits i am playing with: https://polycount.com/discussion/218062/sketchbook-david-cruz/p2#latest (sometimes, i am actually making sketches on it) Nice work all really motivating!
Today we tested out the breaking of our containers for the game. This is how the simulation in 3DS Max looked like. Everything was created in 3ds max. If you have any questions feel free to ask away!