What do the UVs look like in Max? Are they all welded, and all facing forward? What does a regular uv checker grid look like on the lowpoly (with letters and numbers, something like this: http://wiki.polycount.com/wiki/File:Uvrefmap_grid_small.jpg) A couple things to try: Make sure the verts aren't split: Vertex Weld…
polygroups really help with sculpting eyelids, they give a lot of fine-tuned control over tiny areas of geometry by selecting and masking loops and using the move brush. I think I must have spent 2 months just trying to get eyes looking right. Another thing that really pushed faces to the next level was remembering I was…
I've managed to create myself a rig and control rig. I'm pretty happy with it! I have a finalish question. How does the skinning work exactly? In the past I've selected hierarchy>grabbed mesh>smooth bind. The character I have now is broken up into pieces. What I would like to do is select specific bones>select according…
I've just noticed that the title of my WIP thread has an error: it should start with "RGCA", not "RGAC". I'm slightly dyslexic...:shifty: Anyway, this will be another how-to. 3DWarehouse has lots of useful models, and via 3DXchange we can bring those into iClone. Models exported from 3DX5 work in iClone 5 as well as 6.…
Ok, I'll do 2 posts here. This is a noobtastic GI light dome but it works. I've got another one on my work machine I can show you on Monday if this doesn't work. It's real similar though. Paste this in the script editor and hit enter: //PrerenderPyramid v0.7 - (c) Dmitry "Troydm" Geurkov int $lights; float $intensity;…
@Axi5 Hmmm for some reason I cant download it here at the office, maybe it's a setting in these machines. I'll try at home later. Still, while I can see the script being super useful for selecting every Nth element, I don't think it covers the Grow Ring function, mainly because you can use the latter for a selection of…
I would make a master group for the whole scene. groups things based on UVs/Shaders/Pivots. Combine things that should be together instead of grouping which depends on your scene. (too many groups can cause headaches) In terms of Naming convention, name it in a way that is easily selectable with select by name. Imagine if…
That didn't appear to have the necessary information. Anyway after an hour or so experimentation I've managed to work out all the necessary steps to get it working. The fact that you have to select the axis itself rather than the rotation axis node was what was tripping me up. Strange that the don't have a one button…
I'm fairly new to 3DS MAX 2013, I've been working with it on and off since September. I have been working on stockpiling some samples of my furniture models (not designed by me, just replicated). Unfortunately I have hit a bit of a snag with the Unwrap UVW modifier. Here is a picture of the loveseat I've been working on.…
The way to get rid of cancer is by removing the bad cells. I can't say what is causing this bizarre behavior, but it does look like you are modeling with smooth mesh preview enabled. Typically you don't want to model with that turned on, only use it to preview. One quick check you can do to make sure you don't have…