Any chance that I could Alpha-Test, so you know.. I could verify that this is a thing? :) Also, what's this? .. http://www.weneedbetatesters.com/ Looks like a website to snag Emails to sell to spammers. *Get $100 USD in virtual currency *Be the first to play *Win $10,000 USD cash!
The way most FPS manages bullets and clips bothers the role playing side of me. I don't want to have a bullet counter, I want to be able to swap a clip, fill up a half empty one, or drop it. I don't want to automatically pick up ammo.
Also found this ... http://www.play-asia.com/paOS-13-71-m-77-l-49-en-15-arcade+stick-70-2byy.html#reviews Yet a square gate freaks me out haha! No idea if swapping the stick and buttons for something better would be easy tho...
You're welcome. If you guys think of anything else that could be in there, give me a shout. Thanks Rick, will work that in somewhere. I've heard swizzle before, just looked it up the other day, wikipedia said it's a math re-organization term, very similar to the color channel swap.
[ QUOTE ] She's got a really knobby elbow? I looked at it in max and it looks like i expect it to--what specifically looks off to you? [/ QUOTE ] You swapped the picture with a new one :P Looks like you fixed the rigging problem with the new one you uploaded.
Also, try baking your own in engine HDRIs if you want to see what your latest WIP asset will look like in your game environments. Swap between a few of them while still working in apps like Substance Painter.
Anytime, it's coming along nicely :) Looking at the front; she seems to be leaning too much on the left, have her "base" sway to the right when she rests on the right foot, and leave her that left posture when she's resting on the left one
I'm not sure I completely understand you, but could you not use the freeform mode and move the pivot to the point you need and rotate that way? Or you could use TexTools, the swap UVW XYZ would let you manipulate them easier.
Small update playing around with the foreground items and dabbling in some more vertex painting on rocks and tree trunks, might keep the Ivy on the tree trunk in the foreground or might swap it for mushrooms just need to wait and see. Feedback is appreciated as always :D
No, unfortunately you cant convert TS to OS without a mesh. If you are baking to a plane the channel information is essentially identical to that found within a TS normal map, though possibly with the channel order swapped around depending on the orientation of plane you are baking to.