The area of interest is indeed around the red marks as it is the most detailed and the most interesting. Focal point however my eyes are getting directed to the bold text on the bottom left. Allow me to explain. - First, your light and shadows are creating real strong lines pointing down. - Your shadow leads the eye down…
I still think you can push the
color/gloss variation more and make it stand out from the rest,
character/story. Also some contrast wouldn't hurt. Polymer frame
material could also use more love,gloss variation/contrast. Same
thing with the slide. Those fingerprints looks very noticeable and
alone, I guess, but it looks…
I did attend the GDC session and I'm beyond impressed. They rendered final frames (beauty, object ID and depth) straight from unreal at 9k using 64 frames of supersampling for motion blur. Then they piped that into the same comp network as the renderman renders and got results that were close enough that they were used in…
I just found out the frame command will work in the orthographic views if I do not have a split view. If I don't have a split view then frame object will not work on any of the cameras. I thought that maybe the perspective camera was influencing the others somehow in a split view so I used the second perspective camera in…
Yep, I use planes. I create a plane the dimensions of the image to get the aspect ratio correct, normally this is ginormous, so I scale it uniformly down to the right size. I take it one step further and I animate their opacity so I can toggle them on and off. You can either move the time slider to adjust the opacity or I…