Hey, I'm making a character in Zbrush from a base mesh I made in 3ds Max. The base mesh had fairly good topology and flow as I modelled it after references of humanoid wireframes. I've divided it many times and it's now at about 20 million polygons since wrinkles etc. demanded it. In order to do this, I had to split it…
Thought I might chime in, I am currently a Character artist at the Auckland studio. I gave my 30 days notice moments before the news of that article came out. The decision to leave was for the most part, due to other more recent changes inside the company that I will not mention. It is so very good to know that we aren't…
Ah thanks for the kind works, I really appreciate it! I'm no master, but I'm certainly trying to be one day. I'm pretty young and I have a lot of exciting days of art ahead of me. I originally studied industrial design in a very strong program with a heavy emphasis on fundamentals. This I believe is key. When you're able…
The straw in that diagram would be the part I was rambling about squirrels getting in to -- it settles over time and naturally has gaps (honestly, why no one thought of using bales until recently is beyond me). My information is mostly based on experience living in old houses. For really realistic wear and tear, think…
@John: The settings for XNormal right off the bat are pretty lousy, for example, set your AO bake to something like Cosine within the 120-180 range. The default ones aren't that grand, it also doesn't help that most tutorials don't cover indepth these stuff and you need to read the PDF, which gets installed in the XN…
Piracy could be reduced if we had police for the internet, closing all the important warez sites and jailing too many bastards... but we all know we all like to have some things for free, like the apps for learning. What happens with the app store and the level of piracy for the iphone is incredible. That is a perfect…
Im just throwing thoughts out: *What Can Be Done? -Make the game availible for buying at more places, Steam, shop. D2D etc -Once you buy a game you cannot return it after trying it (yay this one!)* with this I think more people will skip the pirate to test thing (ending up in them not buying it at all no matter how good it…
so im just assuming you originally wanted to render out a video of the camera just rotating around that table you posted with a that fish eyed lens effect? I would use whats was mention before with the really wide fov along with the distorting material in your post process chain. If you actually wanted to "render" out a…