[ QUOTE ] Here is proof of an utter tool: http://uk.news.yahoo.com/050707/325/fmw5r.html EW YORK (Reuters) - London was the scene of carnage on Thursday after a series of deadly blasts but American R&B crooner Omarion, who suffered no injury or inconvenience, wants people to pray for him. [/ QUOTE ] It's funny how they…
Thanks guys. I probably should have waited till B was a little more refined before I posted them up side by side. I guess it is easier for me to go with him because I can see him in his little vest and tie with approx 1 million watches strapped to him. I get that A looks a little more visually appealing at the moment…
@ BlackulaDZ I´m not so sure with some people but I wish that it is true that people don´t wan´t to insult me. the picture is ok but I took the loomis picture of the ideal proportions of a woman instead. you ever heared of bratz`? or My Scene? (only for comparsion ) Barbie http://people.uwec.edu/WEINERTL/Barbie2.jpg My…
Ah ok. That makes sense then. What it seems you're experiencing is difficulty reconciling physical lighting with the virtual approximations. You are correct in that in a dark room everything is black. This is actually a good insight into the nature of how we experience color. The concept of diffuse color is only valid in…
I'm sorry for the rough explanation :) I really need to work on my problem describing skills. I thought I posted, that it was meant for realtime use. Looking back at the explanations and understanding the entire problem a tiny bit better, I'm sorry for not providing the much needed information. Basically it will be used in…
Ok! well was less painful than I'd originally thought, anyway completed the bevel shader baking series for each separate element, a fair way to go yet however I think there's a glimmer of light at the end of that ever-loving tunnel B)
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That someone was probably me(if not I've said the same/similar things many times). Main benefits: A. Better uv usage. You waste less space having to uv parts of the mesh that are partially/completely occluded, and you can have more continuous uv layouts which are easier to paint on(less uv islands). B. The less unique mesh…
@myclay Hi! I assume to remove the normal map clipping of the protruding sphere shapes in Toolbag, you would have to increase the cage offset, ensuring it incapsulates the high poly. In regards to the 24bit, my understanding is that it's consistent with the 8bit export option in some applications (8bit per r, g and b…