Holodexxx is an indie gaming studio that focuses on bringing lifelike virtual replicas of adult entertainers into virtual reality. Using the latest in photogrammetry, and AI chatbot tech, we live on the bleeding edge of adult entertainment. We focus on delivering compelling story, a rich atmosphere and natural interaction…
I really like your animation work. Darksiders had some pretty solid animation throughout, and the kill animations were particularly cool. It's too bad those variations of the finishing move animations weren't implemented in the game. I'm not familiar with what exactly is expected in animation reels, but this has enough…
While working on FPV animations I noticed something I didn’t think much about before. I’m using an Animation State Machine for looped animations like idle, walk, run, etc., and Montages that blend on top of them, driven by gameplay logic. In my DCC software I also have a base pose that is used as the start and end for all…
Hey everybody! I am not an animator. I produced a silly song called Thug Cat for a contest that has gotten great feedback and most people say they would love to see an animation for it. I agree I think it could be super fun and funny. I have started a GoFundMe for an animation. I haven't raised much but my goal is 9k (I…
I just thought I would share something I worked on in my spare time. I have fond memories of playing the older Fire Emblem games as a child, constantly mesmerized by the battle animations of the sprites. It was dishearting when they made the switch to 3D, as their animations never felt quite as amazing as they used to.…
Our client is urgently needing an animator to create a short animation (15-20 seconds). All files are made, it is just a case of animating in 3ds Max and rendering in V-ray. Details of the projects can be found below: Short Product Animation If you are interested in working on this project, please get in contact with me or…
There is another 2D animation program that is I think really obscure, but pretty nice. It's called Moho and costs about $100. The cool thing about it is that it has bones with sort of automatic IK, so you can animate using bones - that would probably be more useful if you weren't going for frame by frame animation. The…
Hello guy! As the title says, what is the "proper" way to animate to make root motion in games work? The way I have gone about it right now is to move the root of the rig forward and then animate along that, which leads to pesky foot sliding that I have to manually correct every time I make a change. Feels a lot like I am…
We're a startup food brand launching direct to consumer (D2C) and via Distributors sold in export markets. To establish our unique brand equity we're launching characters and require short animations (15s, 30s and 60s) to bring the brand and characters to life. We are willing to share a percentage of our worldwide profits…
We're a startup food brand launching direct to consumer (D2C) and via Distributors sold in export markets. To establish our unique brand equity we're launching characters and require short animations (15s, 30s and 60s) to bring the brand and characters to life. We are willing to share a percentage of our worldwide profits…