Hello awesome polycount folks, I'm currently digging into more advanced rigging techniques, just started scritping and I've a probably easy mel scripting question. I want to have a single Enum attribute "slider" that changes the translation of an object (to later on snap locators to each others and switch through different…
[ QUOTE ] [ QUOTE ] Question: i thought Alyx died in the last installement, what happened ? [/ QUOTE ] The devs were better gamers than you . [/ QUOTE ] My apologies, i played Halflife 1 for 6 years loved the multiplayer interaction, but as i remember i played Halflife 2 for 2 weeks and deleted it. It was that awful,the…
Week Seven Day 1- I’m still working on the middle roof of the gate. Day 2- I finished the middle roof of the gate and one sample of DouGong. Day 3- Today, I was experimenting with the approaches from some inspiring tutorials on making pagoda roofs. I learned a lot of new tools in Maya, especially the MESH tool. However,…
Animation in UDK Volume 2. is out. It's just so great to see my model with those awsome animations by Justin Harrison! [ame=" https://www.youtube.com/watch?v=gbEWR-74e3I&hd=1"]http://www.youtube.com/watch?v=s43CoXV3M6U&hd=1] Turntable[/ame] http://www.3dmotive.com/training/udk/animation-in-udk-vol-2/…
When you add any UVW Map or Unwrap UVW modifier, there is a spinner in the modifier's rollout saying "Map Channel". This defaults to "1" (ie. the first set of UV coordinates) ... if you set it to "2" or higher, it will store the original UVWs in Channel 1, and you can do a new unwrap in Channel 2. Then you can set up the…
Back with some lighting updates! I think I'm closing in on the finish line for this project. I've learned a ton, and I'm at that stage where I'm telling myself, "finished, not perfect." If anything is still looking off I really want to fix it, but otherwise I think I have 1 or 2 more updates to get this character finalized…
I use 'M' to activate the tweak component tool, then 'L' to toggle it into welding mode. Alternatively from F1 (searched 'welding'): You can weld pairs of points interactively while using the Weld Point tool. Alternatively, you can weld pairs of points interactively by pressing Alt while using the Move Point tool. …
I worked in a smallish company as a lead Artist and I knew instantly who was interesting and who was not, by just a few seconds of opening the site... 30 seconds is too much time. Though if the person did interest me I could spend more than a few mins looking at the work. This is a question of how quickly you can sell…
Anyone with decent eyes should be able to see quite a difference between my examples sitting on a couch, actually. I can easily spot the blurriness on the small version on my monitor at over a meter away. Blowing it up to a 40 inch screen would look the same at ~5 meters. And keep in mind that many of these games are…